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Tutorials

by - November 22, 2011, 12:57:39 PM
Hey guys this is my try of a story scripting tutorial. Since most of the people think that the one that came
with the map editor is too difficult I'll try to make this easier.

Le....
by - November 22, 2011, 12:56:07 PM
Hi guys, this is my second part of the story scripting tutorial. I recommend you read part 1 first, since I might refer to things mentioned there.

We'll be dealing with the following t....
by - November 22, 2011, 12:54:45 PM
It is recommended that you use WMHelp XMLPad to edit xml files. I use version 2.2, but 3.0 is also available for download, look un....
by - November 22, 2011, 12:53:36 PM


For this tutorial the unit I will be using as an example is Warb's Republic Interdictor Cruiser (
by - November 22, 2011, 12:52:00 PM
This guide demonstrates how to create a better bump map that has more of a 3d effect. This should remove the need to go back an edit your bump map later. The guide was written by Nomada Firefox.
....
by - November 22, 2011, 12:40:24 PM
Complete Tutorial

A complete model- With Hardpoints
Preparation

This part of the tutorial is intended as a "rigging" tutorial, not a modeling tutorial. I assume th....
by - November 22, 2011, 12:36:29 PM
Mapping Tutorial (English/German) is a wonderfully done mapping tutorial by Locutus. This tutorial is designed as a little program which explains you all the basics that are important for any beginner....
by - November 22, 2011, 12:33:47 PM
Well, this is my first tutorial, I hope

This is the basis for a story script:

Code:
by - November 22, 2011, 12:32:18 PM
This is part 2 of my Lua Story Scripting tutorial. Before you read this you should already have some knowledge of lua story files otherwise it could be difficult for you to understand everything (exce....
by - November 22, 2011, 12:30:57 PM
Original submission by Sir SirRethcir

Ok, following you can see my 'look up' list for LUA functions and methods used by petro.
I translated my orig....
by - November 22, 2011, 12:28:14 PM
In this tutorial I will describe how to add additional forces that spawn when someone attacks you an the campaign and galactic conquest. I will also
explain how you can change what units spawn a....
by - November 22, 2011, 12:27:27 PM
In this tutorial I will describe how to add more units to companies

(I will be using the rebel's heavy tank for this example)

*First open GROUNDCOMPANIESREBEL.XML

by - November 22, 2011, 12:26:23 PM
This tutorial will show you how to make a ship spawn fighters. To demonstrate this I will use the Nebulon-B Frigate.
I goofed up on one of the lines of code so I've fixed it

* Fi....
by - November 22, 2011, 12:25:18 PM
Variants are a unique way of creating new units without using very much code. In the code following this paragraph I will be making a unique version of the MC 80b used by the rebel Fleet Commander. No....
by - November 22, 2011, 12:23:12 PM
In this tutorial I will be showing you all how to successfully make a Space Based Bomber Available for Bombing Runs on Land Maps. This isn't a very hard thing to accomplish and should be consider....
by - November 22, 2011, 12:21:51 PM
In this tutorial I will show you guys/gals how we can use the "Rocket Abilty" to our advantage when modding EAW/FOC. Some of you might be wondering what is the "Rocket Attack Abilty&quo....
by - November 22, 2011, 12:20:21 PM
Before reading this tutorial I would highly recommend you read my tutorial "Good Times with the Rocket Ability" as I'm using the B-wing's "Rocket Ability" to use the ion ....
by - November 22, 2011, 12:18:10 PM
Tutorial: Enabling/Disabling Units by Tech Level for Galactic Conquest

In This tutorial we will be covering how to make units enable or disable t....
by - November 22, 2011, 11:59:22 AM
Hi folks.
What seems to be missing, is an AI Tutorial, so here it comes. :)
It ....
by Jesus7Freak - November 14, 2011, 08:26:43 PM
In order to add to the Tech Tree in Forces of Corruption, you need:
 
Guidialogs.rc and Resource.h files, which is in the config.meg in data\resources\guidialog or you can get it at the....
by Doktor von Wer - October 24, 2011, 06:18:17 PM
This is a very brief tutorial that is intended simply to help users use map editor for promotional shots, posing and the like, by enabling anti-aliasing in map editor where it's normally forced o....
by THX1138 - October 24, 2011, 05:02:45 PM
If there is one thing that always annoyed me about the Vanilla game, it was how horrible the space maps looked, in particular the lighting. So here I'm going to show you how to achieve a much mor....
by Doktor von Wer - October 24, 2011, 12:37:45 AM
The aim of this tutorial is to demonstrate simply how to produce engine particles that better simulate the light produced by, for example, a Star Destroyer's ion engines going at full blast.
by - October 22, 2011, 04:11:05 PM
 Hi all, today I would like start one small thread about how to make a new space mission, it will be a battle. It will use xml, one space map, a dialog text and a lua code. I have added it on the....
by - October 15, 2011, 04:44:22 PM
Hello all. This tutorial will help teach you how to create a new space unit that has not been pre-coded. This means that you should be able to add new space units without much prior coding by the time....

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